Star Citizen has officially crossed $875,602,817 in crowdfunding as of writing. That number isn’t a typo. Cloud Imperium Games has spent thirteen years building what might be gaming’s most ambitious project while simultaneously becoming its most expensive. And yes, Henry Cavill is part of this wild ride.
The space simulator launched its Kickstarter campaign in October 2012, asking for a modest $500,000. That goal evaporated in hours. What followed became a masterclass in either visionary game development or the world’s most elaborate tech demo, depending on who you ask. Either way, the money kept flowing.
Every Major Funding Milestone Star Citizen Has Hit
Cloud Imperium’s crowdfunding journey reads like financial fantasy fiction. Here’s how the numbers climbed over thirteen years:
| Date | Milestone | Significance |
|---|---|---|
| October 2012 | $2.1M (Kickstarter close) | Original campaign with 34,000 backers |
| November 2012 | $6.2M | First major stretch goals unlocked |
| December 2012 | $10M | Enhanced AI and universe simulation |
| 2015 | $100M | Crossed nine-figure funding |
| 2018 | $200M | Squadron 42 reveal at CitizenCon |
| 2020 | $300M | Mid-pandemic funding surge |
| 2022 | $500M | Ten-year anniversary milestone |
| November 2023 | $3.5M in 24 hours | Single-day fundraising record |
| May 2024 | $700M | Continued despite delays |
| April 2025 | $800M | 5.24M+ citizen accounts |
| October 2025 | $875M+ | Post-CitizenCon momentum |
The formal “stretch goal” system ended at $65 million in 2014. That final unlock introduced enhanced ship modularity, allowing any vessel to adapt to multiple roles through internal and external modifications. Beyond that point, Cloud Imperium switched from feature-based goals to continuing development while selling increasingly expensive ships.
That shift sparked controversy that persists today. Ships now range from $45 starter packages to capital vessels exceeding $3,000. The May 2025 “Flight Blade” incident, where upgrade components launched as real-money exclusives, forced a hasty reversal after community backlash.
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Safe to say, the monetization debate isn’t going anywhere.
Squadron 42 Brings More Than Just Henry Cavill to Space Combat
Here’s where things get particularly interesting. Squadron 42 is a single-player prequel to the multiplayer persistent universe that hasn’t officially launched. It’s a spinoff of a game that technically doesn’t exist yet. Wrap your head around that.
The campaign boasts an absurdly stacked cast that would make most AAA studios jealous:
- Henry Cavill (The Witcher, Superman, Warhammer 40,000 superfan) as Commander Ryan Enright.
- Mark Hamill (Star Wars original trilogy, Batman: The Animated Series) as Lt. Commander Steve “Old Man” Colton.
- Gary Oldman (The Dark Knight, Darkest Hour) as Admiral Ernst Bishop.
- Gillian Anderson (The X-Files, Sex Education) as Captain Rachel MacLaren.
- Mark Strong (Kingsman, Shazam!) as Squadron Commander.
- John Rhys-Davies (The Lord of the Rings, Indiana Jones) in a supporting role.
The studio didn’t have to hunt down Cavill. His team reportedly initiated contact, knowing the actor’s deep love for PC gaming (he’s the guy who nearly blew his Man of Steel audition because of a World of Warcraft raid, after all).
While his motion capture performance may have wrapped years ago, Squadron 42′s 2026 release target is now highly uncertain. CIG Content Director Jared Huckaby admitted in September that they “don’t know if we’re going to make it,” which perfectly tracks this project’s history.
The latest CitizenCon Direct dropped on October 11, 2025, with announcements about the Nyx system arriving in November 2025 and Genesis planet tech revolutionizing terrain generation in 2026.
However, whether that momentum translates to actual releases remains the question of $875 million. The game has mastered raising funds. Finishing? That’s still pending.
Is this unprecedented crowdfunding success or the most expensive cautionary tale in gaming? Would you back a project like this knowing the timeline? Let us know in the comments below!
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