Entertainment in the USA goes beyond movies and television. Video games, live concerts, sports events, toys, streaming services and cinema technology are all part of the picture. That’s why any list of the entertainment companies in the USA can vary a lot depending on how you measure success.
For this list the companies are ranked mostly by their recent annual revenue. At the time their role in the wider entertainment market was taken into account. This way the ranking stays based on numbers but it doesn’t mean the company with the highest revenue is automatically the best.
The companies on this list focus on parts of entertainment. Some make most of their money from video games. Others are tied to live events, TV, toys or movie production. Also companies have financial years so the latest reporting period for each is clearly stated.
Here are 10 entertainment companies with ties to the U.S. Market using the latest financial data available, in 2026.
1. Electronic Arts

Electronic Arts, often called EA, is one of the names in interactive entertainment. Its builds its business around video games, online services and famous game franchises.
| Founded: 1982 |
| Headquarters: Redwood City, California |
| Latest Revenue: $7.53 billion, FY2026 |
| Latest Net Income: $887 million, FY2026 |
| Main Products/Services: Video games, online gaming services and digital interactive entertainment |
EA develops games for consoles, PCs and mobile devices.Its portfolio contains EA Sports FC, Battlefield, The Sims, Apex Legends, Madden NFL and other well‑known franchises. The company’s latest reported results show that in FY2026 net revenue was $7.531 billion with live services and other revenue forming a part of the business.
The company has also built its business around games that keep making money after the release by offering online content and services. This approach gives Electronic Arts a role compared to traditional film and television companies.
2. Take‑Two Interactive

Take‑Two Interactive occupies the crossroads of video games, entertainment franchises and digital media. It is the parent company of publishers like Rockstar Games, 2K and Zynga.
| Founded: 1993 |
| Headquarters: New York City, New York |
| Latest Revenue: $6.66 billion, FY2026 |
| Latest Net Loss: $298.2 million, FY2026 |
| Main Products/Services: Video games, mobile games and digital entertainment |
Take‑Two Interactive’s portfolio contains some of the recognizable game franchises in the industry such as Grand Theft Auto, NBA 2K, Red Dead Redemption, Borderlands and Civilization. Its FY2026 net revenue reached $6.656 billion, an increase from $5.634 billion in FY2025.
The company earns money from games on mobile, console and PC platforms.Its business is especially interesting because a single successful franchise can stay profitable for years by offering downloadable content online features and repeat purchases.
Take‑Two Interactives FY2026 results also display a loss of $298.2 million meaning that revenue alone does not reveal its profitability.
3. Mattel

Mattel represents a side of entertainment. Then relying mainly on screens It builds its business around toys, games and intellectual property that can also expand into movies and other media.
| Founded: 1945 |
| Headquarters: El Segundo, California |
| Latest Revenue: $5.35 billion, FY2025 |
| Latest Net Income: $397.6 million, FY2025 |
| Main Products/Services: Toys, games, entertainment content and intellectual property |
Mattel’s best‑known properties are Barbie, Hot Wheels, Fisher‑Price and Matchbox.Its entertainment strategy has also turned its characters and brands into parts of movies and other media.
The company 2025 net sales were $5.348 billion. Net income was $397.6 million. Hot Wheels was especially notable within its portfolio with gross billings of almost $2 billion in 2025.
Mattel shows how entertainment can start with a product and grow into films, digital content and licensing. Its business is, therefore, broader than that of a toy manufacturer.
4. TKO Group Holdings

TKO Group Holdings combines sports and entertainment through properties like UFC and WWE. It also runs businesses linked to sports rights, events and hospitality.
| Founded: 2023 |
| Headquarters: New York City, New York |
| Latest Revenue: $4.74 billion, FY2025 |
| Latest Net Income: $546.2 million, FY2025 |
| Main Products/Services: Sports entertainment, live events, media rights and event services |
TKO Group Holdings was formed in 2023 and has since grown its entertainment presence. Its major properties are UFC and WWE while its IMG and On Location businesses provide sports content, media rights and live‑event services.
For 2025, TKO Group Holdings reported revenue of $4.735 billion and net income of $546.2 million. WWE generated $1.709 billion in revenue and UFC contributed $1.502 billion.
Its inclusion also illustrates how sports and entertainment overlap today. Live events, television rights, sponsorships and digital distribution can all add to the entertainment business.
5. Hasbro

Hasbro is another company where entertainment stretches beyond one format. Its business includes toys, games, digital gaming and intellectual property.
| Founded: 1923 |
| Headquarters: Boston, Massachusetts |
| Latest Revenue: $4.70 billion, FY2025 |
| Latest Net Loss: $322.4 million attributable to Hasbro, FY2025 |
| Main Products/Services: Toys, board games, digital gaming, entertainment and licensing |
Hasbro’s portfolio contains Monopoly, Transformers, Nerf Play‑Doh Magic: The Gathering and other properties. Hasbro’s Wizards of the Coast and Digital Gaming business has become a part of the company with 2025 revenue from that segment around $2.19 billion.
The company reported $4.701 billion in 2025 revenue. However, it also recorded a loss of $322.4 million partly due to a $1.02 billion goodwill impairment charge.
Hasbro announced in 2025 that its main headquarters, for its toys, games and licensing businesses would move to Boston.
6. Roku

Roku represents the technology side of entertainment. Being mainly a studio or a broadcaster, It gives viewers a platform to discover and watch digital content.
| Founded: 2002 |
| Headquarters: San Jose, California |
| Latest Revenue: Latest annual figure should be checked against Roku’s FY2025 filing |
| Latest Net Income: Not stated here because the latest annual filing figure is not being estimated |
| Main Products/Services: Streaming platform, Roku devices, smart TVs and advertising |
Roku has become closely tied to streaming television in the United States. Its business includes streaming players, Roku‑powered televisions and Roku’s platform that links viewers with content and advertising.
The company also keeps building its hardware. In 2025, Roku released Streaming Stick devices and broadened its Roku‑made television lineup.
Unlike a movie studio Roku does not have to own every piece of content that viewers watch. Roku’s role is like a technology and distribution layer that sits between audiences, streaming services and advertisers.
7. Lionsgate Studios

Lionsgate Studios is a standalone name on the list after separating from the larger Lionsgate business.
| Founded: 2024 as a standalone public studio company |
| Headquarters: Santa Monica, California |
| Latest Revenue: $2.63 billion, FY2026 |
| Latest Net Loss: $192.0 million, FY2026 |
| Main Products/Services: Films, television production and content library |
Lionsgate Studios works in film and television production, with a’ library’ that holds established entertainment properties.Its studio business covers motion pictures and television production.
For the year ending March 31 2026 Lionsgate Studios reported revenue of $2.632 billion. It recorded a loss of $192 million that year.
The company is based in Santa Monica. Its corporate filings also list Vancouver as an address.
Its position in the entertainment market differs from streaming‑first companies because its main role is creating and distributing film and television content.
8. AMC Networks

AMC Networks has a link to television original programming and targeted streaming services.
| Founded: 1980 |
| Headquarters: New York City, New York |
| Latest Revenue: $2.31 billion, FY2025 |
| Latest Net Income: $89.4 million attributable to stockholders, FY2025 |
| Main Products/Services: Television networks, streaming services, film and television production |
The company runs networks and services such as AMC, IFC, SundanceTV WE tv, AMC+, Acorn TV Shudder, ALLBLK and HIDIVE. It also runs AMC Studios, which makes television content and franchises.
AMC Networks reported $2.312 billion in revenue for 2025. Its domestic streaming revenue grew 12% that year. Streaming became the biggest revenue part of Its domestic business.
That shift makes AMC Networks interesting in the U.S. Entertainment market. It still has traditional television networks but streaming now plays a bigger part in its business.
9. Dolby Laboratories

Dolby Laboratories is not a studio or streaming service. Its role is more about the technology that creates and enhances entertainment experiences.
| Founded: 1965 |
| Headquarters: San Francisco, California |
| Latest Revenue: $1.35 billion, FY2025 |
| Latest Net Income: $255 million, FY2025 |
| Main Products/Services: Audio and imaging technologies, Dolby Atmos and Dolby Vision |
Dolby technology shows up in cinemas, televisions, smartphones, games and other entertainment devices.Its technologies aim to improve how sound and images are made and experienced.
Dolby reported $1.35 billion in 2025 revenue and $255 million in GAAP net income.
The company was founded in London in 1965 later incorporated in the United States. Its’ main offices are now in San Francisco.
For readers Dolby reminds us that the entertainment business is not about people making films or shows. The technology behind the viewing experience is also an industry.
10. Madison Square Garden Entertainment

Madison Square Garden Entertainment, also called MSG Entertainment, represents the side of the U.S. Entertainment business.
| Founded: 2020 |
| Headquarters: New York City, New York |
| Latest Revenue: $1.06 billion, FY2026 |
| Latest Net Income: $66.2 million, FY2026 |
| Main Products/Services: Concerts, live events, venues and entertainment productions |
Its portfolio includes Madison Square Garden, Radio City Music Hall, Beacon Theatre and The Chicago Theatre. Madison Square Garden Entertainment also produces the Radio City Rockettes’ Christmas Spectacular.
MSG Entertainment reported $1.061 billion in revenue for 2026 and $66.2 million in net income. The company welcomed 6.4 million guests at nearly 960 events that year.
Its business gives the list an entertainment part. While streaming companies bring entertainment into people’s homes, MSG Entertainment earns money from people attending concerts, shows and other events, in person.
Top 10 Entertainment Companies in USA: Comparison
| Rank | Company | Founded | Latest Revenue | Main Products/Services |
| 1 | Electronic Arts | 1982 | $7.53B, FY2026 | Video games, online gaming |
| 2 | Take-Two Interactive | 1993 | $6.66B, FY2026 | Video games, mobile games |
| 3 | Mattel | 1945 | $5.35B, FY2025 | Toys, games, entertainment |
| 4 | TKO Group Holdings | 2023 | $4.74B, FY2025 | UFC, WWE, sports entertainment |
| 5 | Hasbro | 1923 | $4.70B, FY2025 | Toys, games, digital gaming |
| 6 | Roku | 2002 | Latest annual figure not stated here | Streaming platform, devices, advertising |
| 7 | Lionsgate Studios | 2024 | $2.63B, FY2026 | Films, television |
| 8 | AMC Networks | 1980 | $2.31B, FY2025 | TV, streaming, film |
| 9 | Dolby Laboratories | 1965 | $1.35B, FY2025 | Audio and imaging technology |
| 10 | Madison Square Garden Entertainment | 2020 | $1.06B, FY2026 | Live events, venues, concerts |

What Should You Look for When Comparing Entertainment Companies?
There is no one way to compare an entertainment company. A video game publisher like EA works in a different way than a live-events company like MSG Entertainment. Dolby on the hand earns money by providing technology that other entertainment companies use.
Revenue gives a sense of how big a company is but it doesn’t tell the whole story. You should also look at what kind of entertainment the company makes. Consider its franchises, how widely its products or services are available and how it makes money through subscriptions, advertising, ticket sales, game purchases or licensing.
Financial results also need reading. A company can report revenue but still have a net loss. This happened recently with Take-Two and Hasbro.
Because of these differences the best company to follow depends on what part of entertainment interests you the most.
Conclusion
The U.S. Entertainment industry is much bigger than Hollywood. It includes video games, toys, sports entertainment, television, streaming technology, cinema technology and live events.
The companies in this list show just how different these Franchise businesses can be. Some rely on game franchises while others earn through live events, intellectual property, TV networks or technology used by people around the world.
Financial size helps compare companies. It should always be looked at with the type of business they operate. A large entertainment company and a specialized entertainment company can play different roles in the market.
FAQs
1. What are the top entertainment companies in the USA?
The list includes companies from parts of the entertainment industry, such as Electronic Arts, Take-Two Interactive, Mattel, TKO Group Holdings, Hasbro, Roku, Lionsgate Studios, AMC Networks, Dolby Laboratories and Madison Square Garden Entertainment. The ranking is based on their latest reported annual revenue.
2. Which entertainment companies make video games?
Electronic Arts and Take-Two Interactive are two companies focused on video games. EA publishes franchises like Battlefield and EA Sports FC. Take-Two runs businesses like Rockstar Games, 2K and Zynga.
3. Which entertainment companies are involved in sports?
TKO Group Holdings has a presence in sports entertainment through UFC and WWE. Madison Square Garden Entertainment gets involved in sports through its venues and live event operations.
4. Is Mattel an entertainment company?
Mattel is mainly a toy and games company.. Its business also includes entertainment and intellectual property. Its brands often appear in movies, TV shows, licensing deals and other media. So it’s part of the entertainment world.
5. What does Hasbro do besides making toys?
Hasbro works in toys, games, digital gaming, entertainment and licensing. Its Wizards of the Coast division includes Magic: The Gathering and digital gaming which gives Hasbro a role in entertainment beyond just toys.
6. What does Roku do in the entertainment industry?
Roku offers a streaming platform, streaming devices and TVs powered by Roku. It also runs a platform advertising business. Helps distribute content. This puts Roku at the center, connecting audiences, content creators and advertisers.
7. What is Lionsgate Studios known for?
Lionsgate Studios makes movies and TV shows. It owns a library of content. Its main focus is creating, producing and distributing entertainment. It’s not a streaming technology company
8. What does AMC Networks offer?
AMC Networks runs TV channels and streaming services like AMC+, Acorn TV, Shudder, Sundance Now ALLBLK and HIDIVE. It also produces films and TV shows through AMC Studios and related businesses.
9. Why is Dolby included among entertainment companies?
Dolby provides imaging technology used in entertainment. Its technologies like Dolby Atmos and Dolby Vision are used in cinemas, TVs, gaming and consumer electronics.
10. Is MSG Entertainment about Madison Square Garden?
No. MSG Entertainment runs venues, including Madison Square Garden, Radio City Music Hall, Beacon Theatre and The Chicago Theatre. It also hosts concerts, sports events, family shows and the famous Rockettes Christmas Spectacular.
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